Neuroshima Hex 3.0 - Desert Tribes
The eighteenth additional army for Neuroshima Hex, one of the longest-supported board games on the market!
Players: 2-4
Playing Time: 30 Min
Age: 13+
Language: English
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The eighteenth additional army for Neuroshima Hex, one of the longest-supported board games on the market!
The Desert Tribes introduces a new faction adept at survival in the harsh wasteland environments of the Neuroshima universe. This expansion adds a fresh tactical layer with innovative mechanics such as "Hide" and "Ambush," enhancing gameplay unpredictability and strategic depth.
People of the desert
What? You thought that desert meant one big, empty, silent death zone? For normies, sure, but everything that makes the newcomers cease to exist, simply makes the locals more indestructible. Be careful with them—these people of the desert, wasteland tribes, children of heat and contamination... all those who’ve decided survival is just another extreme sport.
Resourceful
The desert is their mother. They breathe in the pollution and treat life in the wasteland like a hardening health procedure. They can transform trash into weapons, armor, or tools, and still have some left to sell at the junkyard. Ah, the desert people... They make good guides, mercenaries, and even allies, if you manage to pull it off. But do NOT make enemies of them, especially on their territory—it’s never a good idea. Never.
Special abilities
The Desert Tribes are able to hide their units to create Foundation tiles and use them in a variety of ways. Some units gain additional advantages when hiding, while others gain Strength from Foundation tiles. With four Move tiles as well as two Mirages, the Army has an above-average ability to manipulate the placement of units on the board. The disadvantages of the Army are that the units have few attack directions, they have low attack values, a lack of Netters, and a poor HQ defense when several enemy units attack it with Melee.
Turn the art of survival into a combat sport
Desert Tribes’ strength lies in ambushes and disappearing from the opponents' sight. Hide your units, turn them into Foundation tiles, use the associated effects, and jump out of nowhere right in the heart of the battle when the fight begins. Ambushes bring a set of abilities triggered during the hiding of a unit: a bola will immobilize the enemy, a sting will injure them, and a bug will allow you to sneak under another unit.
COMPONENTS:
35 Desert Tribes tiles
2 Desert Tribes markers
3 Dodge markers
11 Foundation markers
2 Bola markers
1 replacement tile
rulebook
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