City of Iron 2nd Ed.
City of Iron 2nd Ed.

City of Iron 2nd Ed.

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679,00 kr
Inkl. moms

Far away in the beautiful world of Arzium, four small nations compete to become the most powerful, rallying courageous explorers, cunning leaders, brilliant minds, and powerful magicians. Which nation will emerge as the greatest, leading this new world of advancement into the next century? 

Players: 2-4
Playing Time: 120 Min
Age: 13+
Language: English

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Far away in the beautiful world of Arzium, four small nations compete to become the most powerful, rallying courageous explorers, cunning leaders, brilliant minds, and powerful magicians. Which nation will emerge as the greatest, leading this new world of advancement into the next century? 

Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands.

Will you have a story to remember?

In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.

Differences from the first edition:

The expert cards have some new iconography and have been rebalanced

The expansion town card deck is gone

The auction for player order has been simplified

The pay track for going later in the turn is gone

A bonus coin replaced the pirates

The timing of scoring rounds has been changed

Players now have different end-game scoring goals depending on their contract cards and regions, rather than everyone competing for the same set of end-game bonuses

Red Raven Games
RVM865
2 st
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