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Sorcery TCG Arthurian Legends Booster Display
Sorcery is a realm contested by Avatars with one goal: to be the last Avatar standing. In order to win, a player must first put their opponent’s Avatar at Death’s Door by reducing its life total to 0. After that, the player must then deliver the final Death Blow to the dying Avatar, which rewards them with the win.
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What to Expect from Arthurian Legends
*Hand-Painted Artwork: Every card in the Arthurian Legends expansion is a piece of art, hand-painted to perfection by our talented artists. The visual experience is as captivating as the gameplay.
*New Mechanics and Strategies: This expansion introduces fresh mechanics that enhance the strategic depth of the game, offering players new ways to build their decks and outsmart their opponents.
*Rich Storytelling: Dive deep into the lore of Arthurian mythology. Each card tells a part of the story, enriching the overall narrative of the Sorcery: Contested Realm setting.
Each 15-card booster pack contains 11 ordinary cards, 3 exceptional cards, and 1 elite card, with a chance that cards could be replaced with a unique rarity card, foil card of any rarity, or even a mysterious hidden curio.
Two players take the roles of Avatars, assemble their own decks, and then cast a variety of elemental spells, summon powerful minions, and shape the world around them from their Atlas to increase their dominance and ultimately banish their foe.
Sorcery is a realm contested by Avatars with one goal: to be the last Avatar standing. In order to win, a player must first put their opponent’s Avatar at Death’s Door by reducing its life total to 0. After that, the player must then deliver the final Death Blow to the dying Avatar, which rewards them with the win. A player also wins if their opponent attempts to draw a card from an empty deck—either the Atlas or Spellbook— or if their opponent surrenders.
Sorcery: Contested Realm is played over a series of turns. Players take their turn, one at a time, following 3 phases:
Start Phase
Untap Step: Untap your Avatar, minions, and relics.
Draw Step: Draw a card from your Spellbook or Atlas. If you are the first player, skip this step on your first turn of the game.
Start Step: “At the start of turn” abilities trigger.
Main Phase
You may, in any order:
Cast spells; Activate abilities; Interact with relics; Move with a minion; Attack with a minion;
End Phase
Rest Step: Remove damage from all minions.
End Step: “Until the end of turn” abilities end, and the turn passes to your opponent.